Course Tutors
The aim of the course is to introduce students to the scientific area of Educational Technology through the presentation and discussion of various modern digital media and tools as well as the methods of their use in educational practice.
Specifically, students after successful completion of the course will have acquired basic and sufficient knowledge about:
- the transformative role of the Internet in education
- online learning opportunities (MOOCs, online courses, and open educational resources)
- web-based educational activities and their contribution to the promotion of active and interactive learning
- digital libraries and repositories of educational material
- the issues of respecting/protecting the copyright of authors of content distributed via the web
- the role of generative AI tools to support the development of educational content
- distance and blended learning
- the Learning Management Systems
- web explorations as exploratory learning experiences
- video and interactive video as teaching and learning tools
- the modern era of the Information Society and its implications for education and learning
- the profile and needs of today’s learners and the role of the teacher
- education objectives and trends for 2030 at European level
- new technologies (cloud computing, Internet of Things, mass participation technologies, virtual and augmented reality, holographic projection, haptic interactions, social computing) in education
- modern and emerging trends and technologies (virtual world environments, gamification and digital game environments, personalised learning, artificial intelligence applications) for enhancing learning experiences and transforming education
- In addition, students after successful completion of the course will be able to:
- design the structure, format, functions and content of an educational website
- develop websites using modern online building tools
- use the possibilities offered by tools for integrating interactive elements into websites
- create videos in alternative ways (screen recording, video recording, multimedia synthesis) for educational use using appropriate tools
- edit videos using appropriate tools
- create interactive videos and video lessons using appropriate tools